This particular project was originally intended to be a cooperative puzzle game, but shifted towards a single player but multi-character endeavor. Ultimately, it proved to be one of the more satisfying projects to work on due to the reaction that players had to a “lazy” character taking the place of another.
Given that our team had less time, our senior game project was scaled down compared to junior year. This particular screenshot displays the UI elements through which the player cures patients by managing their attributes while trying to remove their ailments.
Gathering was a core mechanic of the game, this screenshot displays some of the gathering stations.
For the Junior Year, my team produced a puzzle-platformer which revolves around stopping time and creating platforms out of liquid.
This particular project was originally intended to be a cooperative puzzle game, but shifted towards a single player but multi-character endeavor. Ultimately, it proved to be one of the more satisfying projects to work on due to the reaction that players had to a “lazy” character taking the place of another.
Given that our team had less time, our senior game project was scaled down compared to junior year. This particular screenshot displays the UI elements through which the player cures patients by managing their attributes while trying to remove their ailments.
Gathering was a core mechanic of the game, this screenshot displays some of the gathering stations.
For the Junior Year, my team produced a puzzle-platformer which revolves around stopping time and creating platforms out of liquid.