Past Projects

These projects are more proof of concept than truly projects in their own right. Many are demonstrations of my capabilities and design process more than full games.

Parallax

A Choose-Your-Own-Adventure game set in the small town of Livermore during the early 1920’s. Presently built using Twine. It never made it past the early stages of development and was a bit overly ambitious in terms of scale. It experiments with player choice and dialogue choice in games.

Parallax Download Link

The Somnambulist

This was originally meant to be an RPG in its own right, but became more of an exercise in the more mechanical aspects of creating an RPG.

Most of the effort went toward the inventory and combat systems rather than the RPG elements.

Most of the effort went toward the inventory and combat systems rather than the RPG elements.

Gatekeeper

Gatekeeper actually began as a simple color matching puzzle game I made early on at DigiPen. This version of gatekeeper would have involved the player character splitting into different parts when met with certain gate.

Red passes through red gates, green through green, and so on. Gates in later levels would change color when certain switches were flipped.

Red passes through red gates, green through green, and so on. Gates in later levels would change color when certain switches were flipped.

Untitled Card Test

This was just a test to see how quickly I could create a basic hand of cards that could be manipulated and added to. It only took a day or so.

Card Concept Link